

Similar lines from other characters you meet come across in equally forced ways and break the immersion that Elex 2 works to create elsewhere. I appreciate this because getting overpowered too quickly makes the game boring. Each skill requires some kind of combination of points in each stat to level up, so you can’t just do everything at once. This doesn’t wash away the issues, but this does make them easier to get used to.Įlsewhere, you get a simple skill tree that coincides with five basic stats that you apply points to, such as strength, constitution, and dexterity. Combat is clunky, but the limitations affect both you and your enemies. Charge attacks do not lock on and basically miss as long as you move. Enemies hit quickly and often get in random cheap shots due to being locked on. Attack a few times, walk away, and watch the enemy charge at thin air.īoth you and the enemy have access to quick attacks as well as charge attacks, but quick attacks don’t do anywhere near as much damage. This works well enough because enemy AI lacks the kind of sophistication to require deep understanding of combat mechanics. Character movement requires a little timing just because all actions take extra time. Unfortunately, though, kinky hair looks just detached like a wig, a far-too-common casualty to character design.Ĭombat is clunky, plain and simple. At the same time, straight and curly hair looks hi-res and defined.

While they look clean and well defined, they look more like remastered PS3-grade models than something more commonly found on PS4 even. On the topic of payoff, another cost to the fantastic natural lighting is character models. This side of the game could have been ironed out far better, but the payoff is still worth the cost, in my opinion. When you open the menu, the world still doesn’t pause, which drops performance even further.

When you get to more densely populated areas, however, that frame rate halves. Oftentimes, the rate sits around 30 frames or so, which is easy enough to get used to. The payoff for this vibrant presentation comes at the cost of frame rate. Even though the ground textures are hit and miss, the foliage shares similar movement with the wind just like the trees do. Each leaf on trees is clearly defined on the ground, even when the wind blows. Going back to the map aesthetic, I get blown away regularly by how the natural lighting delivers shadows.
